AssetBundleBuild

struct in UnityEditor

Description

AssetBundle building map entry.

This structure is used with BuildPipeline.BuildAssetBundles to specify the name of a bundle and the names of the assets that it will contain. The array of AssetBundleBuild elements that is passed to the function is known as the "building map" and serves as an alternative to specifying the contents of bundles from the editor.

See Also: BuildPipeline.BuildAssetBundles.

Properties

addressableNamesAddressable name used to load an asset.
assetBundleNameAssetBundle name.
assetBundleVariantAssetBundle variant.
assetNamesAsset names which belong to the given AssetBundle.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961