| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
        | CompareTag | Checks the GameObject's tag against the defined tag. | 
        | GetComponent | Gets a reference to a component of type T on the same GameObject as the component specified. | 
        | GetComponentInChildren | Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. | 
        | GetComponentInParent | Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. | 
        | GetComponents | Gets references to all components of type T on the same GameObject as the component specified. | 
        | GetComponentsInChildren | Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. | 
        | GetComponentsInParent | Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. | 
        | SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
        | SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
        | TryGetComponent | Gets the component of the specified type, if it exists. | 
        | GetInstanceID | Gets  the instance ID of the object. | 
        | ToString | Returns the name of the object. |