ContentBuildInterface.WriteGameManagersSerializedFile

Declaration

public static Build.Content.WriteResult WriteGameManagersSerializedFile(string outputFolder, Build.Content.WriteManagerParameters parameters);

Parameters

outputFolder The location to write the file to.
parameters The set of parameters used to write the file.

Returns

WriteResult The detailed results from writing the file.

Description

Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk.

Internal use only. See note on ContentBuildInterface.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961