Version: 2023.2
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  • C#

Camera.ScreenPointToRay

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Declaration

public Ray ScreenPointToRay(Vector3 pos);

Declaration

public Ray ScreenPointToRay(Vector3 pos, Camera.MonoOrStereoscopicEye eye);

Parameters

pos A 3D point, with the x and y coordinates containing a 2D screenspace point in pixels. The lower left pixel of the screen is (0,0). The upper right pixel of the screen is (screen width in pixels - 1, screen height in pixels - 1). Unity ignores the z coordinate.
eye Optional argument that can be used to specify which eye transform to use. Default is Mono.

Description

Returns a ray going from camera through a screen point.

Resulting ray is in world space, starting on the near plane of the camera and going through position's (x,y) pixel coordinates on the screen.

//Attach this script to your Camera
//This draws a line in the Scene view going through a point 200 pixels from the lower-left corner of the screen
//To see this, enter Play Mode and switch to the Scene tab. Zoom into your Camera's position.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { Camera cam; Vector3 pos = new Vector3(200, 200, 0);

void Start() { cam = GetComponent<Camera>(); }

void Update() { Ray ray = cam.ScreenPointToRay(pos); Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow); } }
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