Version: 2023.2
LanguageEnglish
  • C#

ContactPair

struct in UnityEngine

/

Implemented in:UnityEngine.PhysicsModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A pair of Colliders that belong to the bodies in the parent ContactPairHeader struct.

Contains an array of ContactPairPoints that can be retrieved using the GetContactPoint method.

Properties

colliderThe first Collider component of the ContactPair.
colliderInstanceIDInstance ID of the first Collider in the ContactPair.
contactCountThe number of ContactPairPoints that this pair contains.
impulseSumTotal impulse sum of the pair.
isCollisionEnterWhether or not this pair is equivalent to a pair reported in MonoBehaviour.OnCollisionEnter events.
isCollisionExitWhether or not this pair is equivalent to a pair reported in MonoBehaviour.OnCollisionExit events.
isCollisionStayWhether or not this pair is equivalent to a pair reported in MonoBehaviour.OnCollisionStay events.
otherColliderThe second Collider component of the ContactPair.
otherColliderInstanceIDInstance ID of the second Collider in the ContactPair.

Public Methods

CopyToNativeArrayCopies the internal ContactPairPoint buffer to the provided buffer.
GetContactPointGets the ContactPairPoint at the provided index of this pair.
GetContactPointFaceIndexGet the index of a face that a particular contact point belongs to in this ContactPairPoint.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961