Version: 2023.2
LanguageEnglish
  • C#

EditorToolContextAttribute

class in UnityEditor.EditorTools

/

Inherits from:EditorTools.ToolAttribute

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Description

Registers an EditorToolContext as either a global context or a Component context for a specific target type.

A Global tool context is always available in the toolbar menu. A Component tool context is only available when the current selection contains a matching target type.

Constructors

EditorToolContextAttributeRegisters an EditorToolContext as either a global tool context or a Component tool context.

Inherited Members

Static Properties

defaultPriorityThe default value for EditorToolAttribute.toolPriority and EditorToolAttribute.variantPriority. Specify a priority lower than this value display a tool before the default entries, or specify a higher value to display it after the default entries.

Properties

displayNameThe name that displays in menus.
targetContextIf provided, the EditorTool will only be made available when the ToolManager.activeContextType is equal to targetContext.
targetTypeSet to the type that this EditorTool or EditorToolContext can edit. Set to null if the tool is not specific to a Component and should be available at any time.
toolPriorityTool priority defines the order that tools are displayed in within the Tools Overlay.
variantGroupTool variants are used to group logically similar tools into a single button in the Tools Overlay.
variantPriorityVariant priority defines the order that tools are displayed when shown in a EditorToolAttribute.variantGroup dropdown.
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