Version: 2023.2
LanguageEnglish
  • C#

ToolManager

class in UnityEditor.EditorTools

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This class manipulates editor tools in the Scene view.

Static Properties

activeContextTypeGets the type of EditorToolContext that is currently active. The default value is GameObjectToolContext.
activeToolTypeGets the type of the EditorTool that is currently active.

Static Methods

IsActiveContextTest if an EditorToolContext is currently the active tool context.
IsActiveToolTest if an EditorTool is currently the active tool.
RefreshAvailableToolsCall RefreshAvailableTools to rebuild the contents of the Scene View Tools Overlay.
RestorePreviousPersistentToolSets the last-used global EditorTool as the active tool.
RestorePreviousToolSets the last-used EditorTool as the active tool.
SetActiveContextSets the active EditorToolContext.
SetActiveToolSets the active EditorTool.

Events

activeContextChangedDefines an event handler for when the active EditorToolContext changes.
activeContextChangingDefines an event handler for when the active EditorToolContext will change.
activeToolChangedDefines an event handler for when the active tool changes.
activeToolChangingDefines an event handler for when the active tool changes.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961