Version: 2023.2
LanguageEnglish
  • C#

ICameraLensData

interface in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Implements this interface on a Viewpoint<T0> to define a camera frustum when a Viewpoint is enabled in the Cameras Overlay.

These fields can be modified in the Scene view:

  • Field of View
  • Orthographic mode
  • Orthographic size

Properties

FarClipPlaneMaps to Camera.farClipPlane.
FieldOfViewMaps to Camera.fieldOfView.
FocalLengthMaps to Camera.focalLength.
GateFitMaps to Camera.gateFit.
LensShiftMaps to Camera.lensShift.
NearClipPlaneMaps to Camera.nearClipPlane.
OrthographicMaps to Camera.orthographic.
OrthographicSizeMaps to Camera.orthographicSize.
SensorSizeMaps to Camera.sensorSize.
UsePhysicalPropertiesMaps to Camera.usePhysicalProperties.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961