struct in UnityEngine.NVIDIA
/
Implemented in:UnityEngine.NVIDIAModule
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CloseRepresents debug information for a particular DLSSContext.
execData | The last execution data which the DLSSContext during execution. See Also: GraphicsDevice.ExecuteDLSS |
featureSlot | The internal feature slot ID. You can use this feature slot as a unique identifier for DLSSCommand objects. Only use this for debugging purposes. |
initData | The init data which the DLSSContext used. |
validFeature | Debug information that indicates whether the feature last execution was valid or not. |