| point1 | The center of the sphere at the start of the capsule. |
| point2 | The center of the sphere at the end of the capsule. |
| radius | The radius of the capsule. |
| direction | The direction into which to sweep the capsule. |
| hitInfo | If true is returned, hitInfo will contain more information about where the collider was hit. (See Also: RaycastHit). |
| maxDistance | The max length of the sweep. |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
bool True when the capsule sweep intersects any collider, otherwise false.
Casts a capsule against all colliders in this physics scene and returns detailed information on what was hit.
See Also: Physics.CapsuleCast.
| point1 | The center of the sphere at the start of the capsule. |
| point2 | The center of the sphere at the end of the capsule. |
| radius | The radius of the capsule. |
| direction | The direction into which to sweep the capsule. |
| results | The buffer to store the results in. |
| maxDistance | The max length of the sweep. |
| layerMask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
int
The amount of hits stored to the results buffer.
Casts a capsule against all colliders in this physics scene and returns detailed information on what was hit.
See Also: Physics.CapsuleCastNonAlloc.