Version: 2023.2
LanguageEnglish
  • C#

PlayerSettings.Android.splitApplicationBinary

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static bool splitApplicationBinary;

Description

Split application binary into modules.

When enabled, Unity splits up the player executable and data into modules:

APK: Generates an APK that consists only of the executable (Java and Native) code (~10MB), and the data for the first scene. Unity serializes the application data separately in an APK Expansion File (.obb). For more information, refer to APK expansion files.

AAB: Generates an AAB that contains a base module and one or more asset packs. The base module contains the executable (Java and Native) code (~10MB), and the data for the first scene. Asset packs contain the rest of the application data. For more information, refer to Asset packs in Unity.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961