Contains all the information Unity uses to create a GraphicsTexture.
See Also: GraphicsTexture.descriptor.
| arrayLength | The number of textures in the GraphicsTexture array. | 
| depth | The depth of a 3D GraphicsTexture. | 
| dimension | The dimensionality (type) of the GraphicsTexture. | 
| flags | A set of GraphicsTextureDescriptorFlags that control how the texture can be rendered to or read from. | 
| format | The color format for the GraphicsTexture expressed as a GraphicsFormat. | 
| height | The height of the GraphicsTexture in pixels when Unity uploads it to the GPU. | 
| mipCount | The number of mipmap levels in this GraphicsTexture. | 
| numSamples | The number of samples per pixel in the GraphicsTexture. | 
| width | The width of the GraphicsTexture in pixels when Unity uploads it to the GPU. |