enumeration
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CloseThe state of a GraphicsTexture.
Describes the state of a GraphicsTexture as it is constructed, initialized, or destroyed on the render thread.
Constructed | The GraphicsTexture constructor has started execution. |
Initializing | The descriptor is initialized and the work to create the GraphicsTexture has been queued on the render thread. |
InitializedOnRenderThread | The GraphicsTexture has completed creation on the render thread. |
DestroyQueued | The GraphicsTexture is queued for destruction on the render thread, but has not completed yet. |
Destroyed | The GraphicsTexture has been completely destroyed on the render thread. |