What kind of per-object data to setup during rendering.
At minimum, object transformation matrices are set up per-object, but extra data (e.g. lightmaps, light probes etc.) can be set up by combining PerObjectData flags.
See Also: DrawingSettings, ScriptableRenderContext.DrawRenderers.
| None | Do not setup any particular per-object data besides the transformation matrix. |
| LightProbe | Setup per-object light probe SH data. |
| ReflectionProbes | Setup per-object reflection probe data. |
| LightProbeProxyVolume | Setup per-object light probe proxy volume data. |
| Lightmaps | Setup per-object lightmaps. |
| LightData | Setup per-object light data. |
| MotionVectors | Setup per-object motion vectors. |
| LightIndices | Setup per-object light indices. |
| ReflectionProbeData | Setup per-object reflection probe index offset and count. |
| OcclusionProbe | Setup per-object occlusion probe data. |
| OcclusionProbeProxyVolume | Setup per-object occlusion probe proxy volume data (occlusion in alpha channels). |
| ShadowMask | Setup per-object shadowmask. |