Version: 2023.2
LanguageEnglish
  • C#

RayTracingAccelerationStructure.UpdateInstanceID

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void UpdateInstanceID(Renderer renderer, uint instanceID);

Parameters

renderer The Renderer associated with the ray tracing instance.
instanceID The new instance ID.

Description

Updates the instance ID of a ray tracing instance.


Declaration

public void UpdateInstanceID(int handle, uint instanceID);

Parameters

handle The handle associated with an AABB or Mesh ray tracing instance.
instanceID The new instance ID.

Description

Updates the instance ID of a ray tracing instance.

Pass along a new instance ID and the handle RayTracingAccelerationStructure.AddInstance returns in order to update the ray tracing instance ID associated with an axis-aligned bounding box (AABB) GraphicsBuffer or a Mesh.

Ray tracing instances in the acceleration structure contain an user-defined instance ID. You can access this instance ID in HLSL using InstanceID() intrinsic which provides a way to access additional per-instance custom data. Note that this function is available only in closest hit, any hit, and intersection shaders.

By default, if an instance ID is not specified when calling RayTracingAccelerationStructure.AddInstance function, Unity will assign a instance ID lower than the value returned by the RayTracingAccelerationStructure.GetInstanceCount function.

Note that building the acceleration structure on the GPU has to be triggered by calling RayTracingAccelerationStructure.Build or CommandBuffer.BuildRayTracingAccelerationStructure.

See Also: RayTracingAccelerationStructure.AddInstance, RayTracingAccelerationStructure.RemoveInstance.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961