| cullingResults | The set of visible objects to draw. You typically obtain this from ScriptableRenderContext.Cull. | 
      | drawSettings | A struct that describes how to draw the objects. | 
      | filteringSettings | A struct that describes how to filter the set of visible objects, so that Unity only draws a subset. | 
      | isPassTagName | If set to true, tagName specifies a Pass Tag. Otherwise, tagName specifies a SubShader Tag. | 
      | stateBlocks | An array of structs that describe which parts of the GPU's render state to override. | 
      | tagName | The name of a SubShader Tag or Pass Tag. | 
      | tagValues | An array of ShaderTagId structs, where the name is the value of a given SubShader Tag or Pass Tag. |