Version: 2023.2
LanguageEnglish
  • C#

TerrainPaintUtility.EndPaintHeightmap

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void EndPaintHeightmap(TerrainTools.PaintContext ctx, string editorUndoName);

Parameters

ctx The heightmap paint context to complete.
editorUndoName Unique name used for the undo stack.

Description

Helper function to complete a heightmap modification.

Once the modified data is written to PaintContext.destinationRenderTexture, call this function to copy the modifications back to the original Terrain tiles. This function also signals Unity to update the dirty regions in each of the affected heightmaps, to update collision and physics. This function will also release all allocated resources in the PaintContext.

See TerrainPaintUtility.BeginPaintHeightmap, PaintContext, and PaintContext.ScatterHeightmap.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961