Version: 2023.2
LanguageEnglish
  • C#

TerrainPaintUtilityEditor.DrawBrushPreview(PaintContext,BrushPreview,Texture,BrushTransform,Material,int)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

heightmapPC PaintContext describing the heightmap from which to build the preview mesh.
previewTexture Specifies Whether to build the mesh using the source or destination render texture in heightmapPC.
brushTexture The brush texture to preview.
brushXform Describes the position and orientation of the brush.
proceduralMaterial Material used to render the preview.
materialPassIndex Material pass to render.

Description

Draws a Terrain brush preview mesh from a heightmap PaintContext using the provided procedural material.

The heightmapPC is used to build the mesh. To ensure that the preview is rendered on the mesh, the heightmapPC must contain an area around the brush. To facilitate proper transformation of brush UV space, this method sets up the brush transforms in the material. Important: The material provided must support procedural mesh generation in the vertex shader using the shader functions provided in TerrainPreview.cginc. A default implementation of the material is provided by GetDefaultBrushPreviewMaterial().

See Also: TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial and PaintContext.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961