Version: 2023.2
LanguageEnglish
  • C#

DropdownMenu.ClearHeaderItems

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void ClearHeaderItems();

Description

Clears all header items from the menu.

using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;

public class ContextMenuWindow : EditorWindow { [MenuItem("My/Context Menu Window")] static void ShowMe() => GetWindow<ContextMenuWindow>();

Texture2D icon1; Texture2D icon2; Texture2D icon3;

void CreateGUI() { var contextMenuContainer = new VisualElement(); contextMenuContainer.style.flexGrow = 1; contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e => { e.menu.AppendHeaderAction(icon1, a => Debug.Log("My Action 1 Works"), a => { a.tooltip = "Icon 1"; return DropdownMenuAction.Status.Normal; }); e.menu.AppendHeaderAction(icon2, a => Debug.Log("My Action 2 Works"), a => { a.tooltip = "Icon 2"; return DropdownMenuAction.Status.Normal; }); e.menu.ClearHeaderItems(); e.menu.AppendHeaderAction(icon3, a => Debug.Log("My Action 3 Works"), a => { a.tooltip = "Icon 3"; return DropdownMenuAction.Status.Normal; }); e.menu.AppendAction("My Menu Item Action", a => Debug.Log("My Menu Item Action Works"), DropdownMenuAction.Status.Normal); }));

var icon1Field = new ObjectField() { label = "Icon 1", objectType = typeof(Texture2D) }; icon1Field.RegisterValueChangedCallback(e => icon1 = (Texture2D)e.newValue); var icon2Field = new ObjectField() { label = "Icon 2", objectType = typeof(Texture2D) }; icon2Field.RegisterValueChangedCallback(e => icon2 = (Texture2D)e.newValue); var icon3Field = new ObjectField() { label = "Icon 3", objectType = typeof(Texture2D) };

icon3Field.RegisterValueChangedCallback(e => icon3 = (Texture2D)e.newValue);

contextMenuContainer.Add(icon1Field); contextMenuContainer.Add(icon2Field); contextMenuContainer.Add(icon3Field);

rootVisualElement.Add(contextMenuContainer); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961