The tooltip of the item.
using UnityEditor; using UnityEngine; using UnityEngine.UIElements;
public class ContextMenuWindow : EditorWindow { [MenuItem("My/Context Menu Window")] static void ShowMe() => GetWindow<ContextMenuWindow>();
static int myAction1State;
void CreateGUI() { var contextMenuContainer = new VisualElement(); contextMenuContainer.style.flexGrow = 1; contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e => { myAction1State++; myAction1State %= 4; e.menu.AppendAction("My Action 1", a => Debug.Log("My Action 1 Works"), a => { switch (myAction1State) { case 0: a.tooltip = "My Action 1 has 'Normal' state"; return DropdownMenuAction.Status.Normal; case 1: a.tooltip = "My Action 1 has 'Disabled' state"; return DropdownMenuAction.Status.Disabled; case 2: a.tooltip = "My Action 1 has 'Normal' and 'Checked' state"; return DropdownMenuAction.Status.Normal | DropdownMenuAction.Status.Checked; case 3: a.tooltip = "My Action 1 has 'Disabled' and 'Checked' state"; return DropdownMenuAction.Status.Disabled | DropdownMenuAction.Status.Checked; } a.tooltip = "My Action 1 has an unknown state. Defaulting to 'Normal'."; return DropdownMenuAction.Status.Normal; }); })); rootVisualElement.Add(contextMenuContainer); } }