Version: 2023.2
LanguageEnglish
  • C#

MouseEnterEvent

class in UnityEngine.UIElements

/

Inherits from:UIElements.MouseEventBase_1

/

Implemented in:UnityEngine.UIElementsModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Event sent when the mouse pointer enters an element or one of its descendent elements. The event trickles down but does not bubble up.

Constructors

MouseEnterEvent Constructor. Avoid creating new event instances. Instead, use GetPooled() to get an instance from a pool of reusable event instances.

Protected Methods

Init Resets the event members to their initial values.

Inherited Members

Properties

bubbles Returns whether this event type bubbles up in the event propagation path.
dispatch Indicates whether the event is being dispatched to a visual element. An event cannot be redispatched while it being dispatched. If you need to recursively dispatch an event, it is recommended that you use a copy of the event.
imguiEvent The IMGUIEvent at the source of this event. The source can be null since not all events are generated by IMGUI.
isImmediatePropagationStopped Indicates whether StopImmediatePropagation() was called for this event.
isPropagationStopped Whether StopPropagation() was called for this event.
originalMousePosition The original mouse position of the IMGUI event, before it is transformed to the current target local coordinates.
pooled Whether the event is allocated from a pool of events.
propagationPhase The current propagation phase for this event.
target The target visual element that received this event. Unlike currentTarget, this target does not change when the event is sent to other elements along the propagation path.
timestamp The time when the event was created, in milliseconds.
tricklesDown Returns whether this event is sent down the event propagation path during the TrickleDown phase.
eventTypeId Retrieves the type ID for this event instance.
actionKey Returns true if the platform-specific action key is pressed. This key is Cmd on macOS, and Ctrl on all other platforms.
altKey Returns true if the Alt key is pressed.
button A value that indicates which mouse button was pressed or released (if any) to cause this event: 0 is the left button, 1 is the right button, 2 is the middle button. A negative value indicates that no mouse button changed state during this event.
clickCount The number of times the button is pressed.
commandKey Returns true if the Windows/Cmd key is pressed.
ctrlKey Returns true if the Ctrl key is pressed.
currentTarget The current target of the event. The current target is the element in the propagation path for which event handlers are currently being executed.
localMousePosition The mouse position in the current target coordinate system.
modifiers Flags that hold pressed modifier keys (Alt, Ctrl, Shift, Windows/Cmd).
mouseDelta The difference of the mouse position between the previous mouse event and the current mouse event.
mousePosition The mouse position in the screen coordinate system.
pressedButtons A bitmask that describes the currently pressed buttons.
shiftKey Returns true if the Shift key is pressed.

Public Methods

StopImmediatePropagation Immediately stops the propagation of the event. The event isn't sent to other elements along the propagation path. This method prevents other event handlers from executing on the current target.
StopPropagation Stops propagating this event. The event is not sent to other elements along the propagation path. This method does not prevent other event handlers from executing on the current target. If this method is called during the TrickleDown propagation phase, it will prevent default actions to be processed, such as an element getting focused as a result of a PointerDownEvent.
Dispose Implementation of IDispose.

Protected Methods

PostDispatch
PreDispatch

Static Methods

RegisterEventType Registers an event class to the event type system.
GetPooled Gets an event from the event pool. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
TypeId Retrieves the type ID for this event instance.
GetPooled Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained using this method need to be released back to the pool. You can use Dispose() to release them.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961