Version: 2023.2
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  • C#

Hierarchy.Add

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Declaration

public Unity.Hierarchy.HierarchyNode Add();

Returns

HierarchyNode A hierarchy node.

Description

Adds a new node that has Root as its parent to the hierarchy.


Parameters

parent The parent of the hierarchy node to add.

Returns

HierarchyNode A hierarchy node.

Description

Adds a new node that has a specified parent node to the hierarchy.


Declaration

public HierarchyNode[] Add(int count);

Parameters

count The number of nodes to create.

Returns

HierarchyNode[] An array of hierarchy nodes.

Description

Adds multiple nodes that have Root as their parent to the hierarchy.


Declaration

public HierarchyNode[] Add(int count, ref Unity.Hierarchy.HierarchyNode parent);

Parameters

count The number of nodes to create.
parent The parent of the hierarchy nodes.

Returns

HierarchyNode[] An array of hierarchy nodes.

Description

Adds multiple new nodes that have a specified parent node to the hierarchy.


Declaration

public void Add(Span<HierarchyNode> outNodes);

Parameters

outNodes The span of nodes to fill with new nodes.

Description

Adds multiple nodes that have Root as their parent to the hierarchy.


Declaration

public void Add(ref Unity.Hierarchy.HierarchyNode parent, Span<HierarchyNode> outNodes);

Parameters

parent The parent of the hierarchy nodes.
outNodes The span of nodes to fill with new nodes.

Description

Adds multiple new nodes that have a specified parent node to the hierarchy.

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