A set of bit flags describing InputDevice characteristics.
The XR system combines the InputDeviceFlags members into the InputDevice.characteristics bitmask to describe the characteristics and capabilities of an input device. You can also pass a bitwise combination of flags from this enumeration to InputDevices.GetDevicesWithCharacteristics to get a list of devices with specific characteristics. For example, you could use the following to get the right-hand controller:(InputDeviceFlags.HeldInHand & InputDeviceFlags.Right)
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None | A default value specifying no flags. |
HeadMounted | The InputDevice is attached to the head. |
Camera | The InputDevice has a camera and associated camera tracking information. |
HeldInHand | The InputDevice is held in the user's hand. Typically, a tracked controller. |
HandTracking | The InputDevice provides hand tracking information via a Hand input feature. |
EyeTracking | The InputDevice provides eye tracking information via an Eyes input feature. |
TrackedDevice | The InputDevice provides 3DOF or 6DOF tracking data. |
Controller | The InputDevice is a game controller. |
TrackingReference | The InputDevice is an unmoving reference object used to locate and track other objects in the world. |
Left | The InputDevice is associated with the left side of the user. |
Right | The InputDevice is associated with the right side of the user. |
Simulated6DOF | The InputDevice reports software approximated, positional data. |