Version: 2023.2
LanguageEnglish
  • C#

SystemGestureDeferMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Bit-mask used to control the deferring of system gestures on iOS.

On iPhone X the home button is implemented as a system gesture (swipe up from the lower edge of the screen). Other gestures are implemented as swipes from other screen edges. Note, this may interfere with games that use swipes as an interaction method. This bit-mask specifies which screen edge gestures the system defers to the second swipe. If deferring is enabled on a specific screen edge, the first swipe is ignored and provides a way to reduce unwanted interactions with the App. Note that iOS Human interface guidelines do not recommend enabling this behavior as it may confuse users.

Properties

NoneDisables gesture deferring on all edges.
TopEdgeIdentifies top screen edge.
LeftEdgeIdentifies left screen edge.
BottomEdgeIdentifies bottom screen edge.
RightEdgeIdentifies right screen edge.
AllIdentifies all screen edges.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961