PlistElement

class in UnityEditor.iOS.Xcode

Description

Represents a plist element.

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class PlistElementAsArrayExample { [PostProcessBuild] public static void AsArrayExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;

// Retrieve the supported orientations entry (which is called "UISupportedInterfaceOrientations" in the plist) var orientations = rootDict["UISupportedInterfaceOrientations"];

// Use the AsArray helper method to convert the element to an array PlistElementArray orientationsArray = orientations.AsArray(); // Add Portrait and PortraitUpsideDown as additional supported orientations orientationsArray.AddString("UIInterfaceOrientationPortrait"); orientationsArray.AddString("UIInterfaceOrientationPortraitUpsideDown");

// Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }

Properties

this[string]Convenience method to access properties of a dictionary element.

Public Methods

AsArrayConvenience function to convert to array element.
AsBooleanConvenience function to convert to bool.
AsDateConvenience function to convert to date.
AsDictConvenience function to convert to dictionary element.
AsIntegerConvenience function to convert to integer.
AsRealConvenience function to convert to float.
AsStringConvenience function to convert to string.

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