class in UnityEngine
/
Inherits from:ScriptableObject
/
Implemented in:UnityEngine.IMGUIModule
Defines how GUI looks and behaves.
GUISkin contains GUI settings and a collection of GUIStyle objects that together specify GUI skin.
Active GUI skin is get and set through GUI.skin.
| box | Style used by default for GUI.Box controls. | 
| button | Style used by default for GUI.Button controls. | 
| customStyles | Array of GUI styles for specific needs. | 
| font | The default font to use for all styles. | 
| horizontalScrollbar | Style used by default for the background part of GUI.HorizontalScrollbar controls. | 
| horizontalScrollbarLeftButton | Style used by default for the left button on GUI.HorizontalScrollbar controls. | 
| horizontalScrollbarRightButton | Style used by default for the right button on GUI.HorizontalScrollbar controls. | 
| horizontalScrollbarThumb | Style used by default for the thumb that is dragged in GUI.HorizontalScrollbar controls. | 
| horizontalSlider | Style used by default for the background part of GUI.HorizontalSlider controls. | 
| horizontalSliderThumb | Style used by default for the thumb that is dragged in GUI.HorizontalSlider controls. | 
| label | Style used by default for GUI.Label controls. | 
| scrollView | Style used by default for the background of ScrollView controls (see GUI.BeginScrollView). | 
| settings | Generic settings for how controls should behave with this skin. | 
| textArea | Style used by default for GUI.TextArea controls. | 
| textField | Style used by default for GUI.TextField controls. | 
| toggle | Style used by default for GUI.Toggle controls. | 
| verticalScrollbar | Style used by default for the background part of GUI.VerticalScrollbar controls. | 
| verticalScrollbarDownButton | Style used by default for the down button on GUI.VerticalScrollbar controls. | 
| verticalScrollbarThumb | Style used by default for the thumb that is dragged in GUI.VerticalScrollbar controls. | 
| verticalScrollbarUpButton | Style used by default for the up button on GUI.VerticalScrollbar controls. | 
| verticalSlider | Style used by default for the background part of GUI.VerticalSlider controls. | 
| verticalSliderThumb | Style used by default for the thumb that is dragged in GUI.VerticalSlider controls. | 
| window | Style used by default for Window controls (See Also: GUI.Window). | 
| FindStyle | Try to search for a GUIStyle. This functions returns NULL and does not give an error. | 
| GetStyle | Get a named GUIStyle. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindAnyObjectByType | Retrieves any active loaded object of Type type. | 
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. | 
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
| Awake | This function is called when the ScriptableObject script is started. | 
| OnDestroy | This function is called when the scriptable object will be destroyed. | 
| OnDisable | This function is called when the scriptable object goes out of scope. | 
| OnEnable | This function is called when the object is loaded. | 
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. | 
| Reset | Reset to default values. |