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Collider2D.isTrigger

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public var isTrigger: bool;
public bool isTrigger;

Description

Is this collider configured as a trigger?

#pragma strict
public var coll: Collider2D;
// Use this for initialization
function Start() {
	//Check if the isTrigger option on th Collider2D is set to true or false
	if (coll.isTrigger) {
		Debug.Log("This Collider2D can be triggered");
	}
	elseif (!coll.isTrigger) {
		Debug.Log("This Collider2D cannot be triggered");
	}
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {

public Collider2D coll;

// Use this for initialization void Start () { //Check if the isTrigger option on th Collider2D is set to true or false if(coll.isTrigger) { Debug.Log("This Collider2D can be triggered"); } else if (!coll.isTrigger) { Debug.Log("This Collider2D cannot be triggered"); } } }
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