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Color32

struct in UnityEngine

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Description

Representation of RGBA colors in 32 bit format.

Each color component is a byte value with a range from 0 to 255.

Components (r,g,b) define a color in RGB color space. Alpha component (a) defines transparency - alpha of 255 is completely opaque, alpha of zero is completely transparent.

Variables

aAlpha component of the color.
bBlue component of the color.
gGreen component of the color.
rRed component of the color.

Constructors

Color32Constructs a new Color with given r, g, b, a components.

Public Functions

ToStringReturns a nicely formatted string of this color.

Static Functions

LerpLinearly interpolates between colors a and b by t.
LerpUnclampedLinearly interpolates between colors a and b by t.

Operators

ColorColor32 can be implicitly converted to and from Color.
Color32Color32 can be implicitly converted to and from Color.
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