Legacy Documentation: Version 5.2
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AnimationMixerPlayable

class in UnityEngine.Experimental.Director

/

Inherits from: Experimental.Director.AnimationPlayable

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Description

Playable used to mix AnimationPlayables.

Public Functions

SetInputsAutomatically creates an AnimationClipPlayable for each supplied AnimationClip, then sets them as inputs to the mixer.

Inherited members

Variables

inputCountThe count of inputs on the Playable. This count includes slots that aren't connected to anything. This is equivalent to, but much faster than calling GetInputs().Length.
outputCountThe count of inputs on the Playable. This count includes slots that aren't connected to anything. This is equivalent to, but much faster than calling GetOutputs().Length.
stateCurrent PlayState of this playable. This indicates whether the Playable is currently playing or paused.
timeCurrent local time for this Playable.

Public Functions

AddInputAdds an AnimationPlayable as an input.
RemoveAllInputsDisconnects all input playables.
RemoveInputRemoves a playable from the list of inputs.
SetInputSets an AnimationPlayable as an input.
SetInputsReplaces existing inputs with the supplied collection of AnimationPlayable.
ClearInputsSafely disconnects all connected inputs and resizes the input array to 0.
DisposeImplements IDisposable. Call this method to release the resources allocated by the Playable.
GetInputReturns the Playable connected at the specified index.
GetInputsReturns a lists of the input Playables.
GetInputWeightGet the weight of the Playable at a specified index.
GetOutputReturns the Playable connected at the specified output index.
GetOutputsGet the list of ouputs connected on this Playable.
ProcessFrameEvaluates the Playable with a delta time.
SetInputWeightSet the weight of an input.

Static Functions

ConnectConnects two Playables together.
DisconnectDisconnects an input from a Playable.

Messages

OnSetPlayStateCallback called when the PlayState has changed
OnSetTimeCallback called when the current time has changed
PrepareFramePrepares the Playable tree for the next frame. PrepareFrame is called before the tree is evaluated.
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