Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUIStyle.Draw

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Draw(position: Rect, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Parameters

Description

Draw this GUIStyle on to the screen, internal version.

Draw plain GUIStyle without text nor image.


public function Draw(position: Rect, text: string, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, string text, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Parameters

Description

Draw the GUIStyle with a text string inside.


public function Draw(position: Rect, image: Texture, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, Texture image, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Parameters

Description

Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.


public function Draw(position: Rect, content: GUIContent, controlID: int): void;
public void Draw(Rect position, GUIContent content, int controlID);
public function Draw(position: Rect, content: GUIContent, controlID: int, on: bool): void;
public void Draw(Rect position, GUIContent content, int controlID, bool on);
public function Draw(position: Rect, content: GUIContent, isHover: bool, isActive: bool, on: bool, hasKeyboardFocus: bool): void;
public void Draw(Rect position, GUIContent content, bool isHover, bool isActive, bool on, bool hasKeyboardFocus);

Parameters

Description

Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961