Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Graphics

class in UnityEngine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Raw interface to Unity's drawing functions.

This is the high-level shortcut into the optimized mesh drawing functionality of Unity.

Static Variables

activeColorBufferCurrently active color buffer (Read Only).
activeDepthBufferCurrently active depth/stencil buffer (Read Only).

Static Functions

BlitCopies source texture into destination render texture with a shader.
BlitMultiTapCopies source texture into destination, for multi-tap shader.
ClearRandomWriteTargetsClear random write targets for Shader Model 5.0 level pixel shaders.
DrawMeshDraw a mesh.
DrawMeshNowDraw a mesh immediately.
DrawProceduralDraws a fully procedural geometry on the GPU.
DrawProceduralIndirectDraws a fully procedural geometry on the GPU.
DrawTextureDraw a texture in screen coordinates.
ExecuteCommandBufferExecute a command buffer.
SetRandomWriteTargetSet random write target for Shader Model 5.0 level pixel shaders.
SetRenderTargetSets current render target.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961