Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Material.Lerp

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Lerp(start: Material, end: Material, t: float): void;
public void Lerp(Material start, Material end, float t);

Parameters

Description

Interpolate properties between two materials.

Makes all color and float values of a material be interpolated from start to end, based on t.
When t is 0, all values are taken from start.
When t is 1, all values are taken from end.

Most often you want the materials that are interpolated between to be the same (use the same shaders and textures) except for colors and floats. Then you use Lerp to blend between them.

See Also: Materials.

// Blends between two materials

var material1 : Material; var material2 : Material; var duration = 2.0; var rend: Renderer;

function Start () { rend = GetComponent.<Renderer>(); // At start, use the first material rend.material = material1; }

function Update () { // ping-pong between the materials over the duration var lerp : float = Mathf.PingPong(Time.time, duration) / duration; rend.material.Lerp(material1, material2, lerp); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Material material1; public Material material2; public float duration = 2.0F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); rend.material = material1; } void Update() { float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.Lerp(material1, material2, lerp); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961