Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MeshFilter.sharedMesh

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var sharedMesh: Mesh;
public Mesh sharedMesh;

Description

Returns the shared mesh of the mesh filter.

It is recommended to use this function only for reading mesh data and not for writing, since you might modify imported assets and all objects that use this mesh will be affected. Also, be aware that is not possible to undo the changes done to this mesh.

	// Scales PERMANENTLY the size of the mesh by a factor.

var scaleFactor : float = 2;

function Start () { var mesh : Mesh = GetComponent.<MeshFilter>().sharedMesh;

var vertices : Vector3[] = mesh.vertices; for (var p : int = 0; p < vertices.Length; p++) { vertices[p] *= scaleFactor; } mesh.vertices = vertices; mesh.RecalculateNormals(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float scaleFactor = 2; void Start() { Mesh mesh = GetComponent<MeshFilter>().sharedMesh; Vector3[] vertices = mesh.vertices; int p = 0; while (p < vertices.Length) { vertices[p] *= scaleFactor; p++; } mesh.vertices = vertices; mesh.RecalculateNormals(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961