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MonoBehaviour.CancelInvoke

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public function CancelInvoke(): void;
public void CancelInvoke();

Description

Cancels all Invoke calls on this MonoBehaviour.

	// Starting in 2 seconds.
	// a projectile will be launched every 0.3 seconds
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody projectile; Rigidbody instance; void Update() { if (Input.GetButton("Fire1")) CancelInvoke(); } void LaunchProjectile() { instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } void Example() { InvokeRepeating("LaunchProjectile", 2, 0.3F); } }
no example available in C#

public function CancelInvoke(methodName: string): void;
public void CancelInvoke(string methodName);

Parameters

Description

Cancels all Invoke calls with name methodName on this behaviour.

#pragma strict
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds
public var projectile: Rigidbody;
var instance: Rigidbody;
function Update() {
	if (Input.GetButton("Fire1"))
		CancelInvoke("LaunchProjectile");
}
function LaunchProjectile() {
	instance = Instantiate(projectile);
	instance.velocity = Random.insideUnitSphere * 5;
}
InvokeRepeating("LaunchProjectile", 2, 0.3F);
	// Starting in 2 seconds.
	// a projectile will be launched every 0.3 seconds

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody projectile; Rigidbody instance; void Update() { if (Input.GetButton("Fire1")) CancelInvoke("LaunchProjectile"); } void LaunchProjectile() { instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } void Example() { InvokeRepeating("LaunchProjectile", 2, 0.3F); } }
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