Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.OnApplicationPause(bool)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Sent to all game objects when the player pauses.

OnApplicationPause can be a co-routine, simply use the yield statement in the function. If it is implemented as a coroutine, it will be evaluated twice during the initial frame: first as an early notification and second time during the normal coroutine update step.

    var paused: boolean;

function OnGUI() { // Show a message if the game is paused. if (paused) { GUI.Label(new Rect(100, 100, 50, 30), "Game paused"); } }

function OnApplicationPause(pauseStatus: boolean) { paused = pauseStatus; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public bool paused; void OnGUI() { if (paused) GUI.Label(new Rect(100, 100, 50, 30), "Game paused"); } void OnApplicationPause(bool pauseStatus) { paused = pauseStatus; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961