Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkIdentity.hasAuthority

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var hasAuthority: bool;
public bool hasAuthority;

Description

This returns true if this object is the authoritative version of the object in the distributed network application.

This value is determined at runtime, as opposed to LocalPlayerAuthority which is set on the prefab. For most objects, authority is held by the server / host. For objects with LocalPlayerAuthority set, authority is held by the client of that player.

For objects that had their authority set by AssignClientAuthority on the server, this will be true on the client that owns the object. NOT on other clients.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961