Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SyncListString

class in UnityEngine.Networking

/

Inherits from: Networking.SyncList_1

Switch to Manual

Description

This is a list of strings that will be synchronized from the server to clients.

Inherited members

Variables

CallbackThe delegate type used for SyncListChanged.

Public Functions

AddSame as List:Add() but the item is added on clients.
ClearSame as List:Clear() but the list is cleared on clients.
DeserializeItemThis method is used when deserializing SyncList items from a stream.
DirtyMarks an item in the list as dirty, so it will be updated on clients.
HandleMsgInternal function used for remote list operations.
InitializeBehaviourInternal function.
InsertSame as List::Insert() but also inserts into list on clients.
RemoveSame as List:Remove except removes on clients also.
RemoveAtSame as List:Remove except it removes the index on clients also.
SerializeItemThis is used to write a value object from a SyncList to a stream.

Protected Functions

DeserializeItemThis method is used when deserializing SyncList items from a stream.
SerializeItemThis is used to write a value object from a SyncList to a stream.

Delegates

SyncListChangedA delegate that can be populated to recieve callbacks when the list changes.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961