Legacy Documentation: Version 5.2
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PhysicMaterial.PhysicMaterial

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public PhysicMaterial()
public PhysicMaterial();

Description

Creates a new material.

Note that although this function lets you create a new physic material from a script, it is generally easier to create and assign the material from the editor.

var coll: Collider;

function Start() { coll = GetComponent.<Collider>(); var material = new PhysicMaterial(); material.dynamicFriction = 1; coll.material = material; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<Collider>(); PhysicMaterial material = new PhysicMaterial(); material.dynamicFriction = 1; coll.material = material; } }

public PhysicMaterial(name: string)
public PhysicMaterial(string name);

Parameters

Description

Creates a new material named name.

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