Legacy Documentation: Version 5.2
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PlayerSettings.GetPropertyOptionalString

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public static function GetPropertyOptionalString(name: string, ref value: string, target: BuildTargetGroup = BuildTargetGroup.Unknown): bool;
public static bool GetPropertyOptionalString(string name, ref string value, BuildTargetGroup target = BuildTargetGroup.Unknown);

Parameters

name Name of the property.
value Variable, to which to store the value of the property, if set.
target An optional build target group, to which the property applies.

Returns

bool True if property was set and it's value assigned to given variable.

Description

Searches for property and assigns it's value to given variable.

Property is not required to exist. If it doesn't exist, value variable will not be changed and this method will return false.

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