Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Sprite.OverrideGeometry

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function OverrideGeometry(vertices: Vector2[], triangles: ushort[]): void;
public void OverrideGeometry(Vector2[] vertices, ushort[] triangles);

Parameters

vertices Array of vertex positions in Sprite Rect space.
triangles Array of sprite mesh triangle indices.

Description

Sets up new Sprite geometry.

Vertex positions are in Sprite.rect space - 0 to Rect.size. Pivot offset and transformation to unit space is done automatically.

The size of the triangle array must always be a multiple of 3. Vertices can be shared by simply indexing into the same vertex.

Sprite UVs are calculated automatically by mapping the provided geometry onto the Sprite texture.

See Also: rect.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961