Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Texture2D.GetRawTextureData

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetRawTextureData(): byte[];
public byte[] GetRawTextureData();

Returns

byte[] Raw texture data as a byte array.

Description

Get raw data from a texture.

This function returns the raw texture data as a byte array, which you can then use with Texture2D.LoadRawTextureData. This allows you to serialize and load textures of any format (including compressed ones), and to load them back into a texture later.

#pragma strict
class CopyTexture extends MonoBehaviour {
	var tex: Texture2D;
	function Start() {
		// Create a copy of the texture by reading and applying the raw texture data.
		var texCopy: var = new Texture2D(tex.width, tex.height, tex.format, tex.mipmapCount > 1);
		texCopy.LoadRawTextureData(tex.GetRawTextureData());
		texCopy.Apply();
	}
}
using UnityEngine;

class CopyTexture: MonoBehaviour { // the source texture. Texture2D tex;

void Start() { // Create a copy of the texture by reading and applying the raw texture data. var texCopy = new Texture2D(tex.width, tex.height, tex.format, tex.mipmapCount > 1); texCopy.LoadRawTextureData(tex.GetRawTextureData()); texCopy.Apply (); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961