eventData | The eventData usually sent by the EventSystem. |
Unset selection and transition to appropriate state.
#pragma strict // Required when using Event data. public function OnDeselect(data) { Debug.Log("Deselected"); }
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IDeselectHandler //This Interface is required to receive OnDeselect callbacks. {
public void OnDeselect (BaseEventData data) { Debug.Log ("Deselected"); } }