Transparent Shader Family
Note. Unity 5 introduced the Standard Shader which replaces these shaders.
The Transparent shaders are used for fully- or semi-transparent objects. Using the alpha channel of the Base texture, you can determine areas of the object which can be more or less transparent than others. This can create a great effect for glass, HUD interfaces, or sci-fi effects.
shader-TransVertexLit
Assets needed:
One Base texture with alpha channel for Transparency Map
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shader-TransDiffuse
Assets needed:
One Base texture with alpha channel for Transparency Map
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shader-TransSpecular
Assets needed:
One Base texture with alpha channel for combined Transparency Map/Specular Map
Note:
One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.
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shader-TransBumpedDiffuse
Assets needed:
One Base texture with alpha channel for Transparency Map
One Normal map normal map, no alpha channel required
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shader-TransBumpedSpecular
Assets needed:
One Base texture with alpha channel for combined Transparency Map/Specular Map
One Normal map normal map, no alpha channel required
Note:
One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.
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shader-TransParallaxDiffuse
Assets needed:
One Base texture with alpha channel for Transparency Map
One Normal map normal map with alpha channel for Parallax Depth
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shader-TransParallaxSpecular
Assets needed:
One Base texture with alpha channel for combined Transparency Map/Specular Map
One Normal map normal map with alpha channel for Parallax Depth
Note:
One limitation of this shader is that the Base texture’s alpha channel doubles as a Specular Map for the Specular shaders in this family.
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