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                  public
      var enabled: bool;
    
                  public bool enabled;
    
                 
               
              
                Description
                Enables / disables the animation.
               
              
                For the animation to take any effect the weight also needs to be set to a value higher than zero.
If the animation is disabled, time will be paused until the animation is enabled again.
               
              
        no example available in JavaScript
        using UnityEngine;
using System.Collections;
public class ExampleScript : MonoBehaviour
{
    public Animation anim;
    void Start()
    {
        // Enable the walk cycle
        anim["Walk"].enabled = true;
        anim["Walk"].weight = 1.0f;
    }
}