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                  public
      var time: float;
    
                  public float time;
    
                 
               
              
                Description
                The current time of the animation.
               
              
                If the time is larger than length it will be wrapped according to wrapMode.
The value can be larger than the animations length.
In this case playback mode will remap the time before sampling.
This value usually goes from 0 to infinity.
               
              
        no example available in JavaScript
        using UnityEngine;
using System.Collections;
public class ExampleScript : MonoBehaviour
{
    public Animation anim;
    void Start()
    {
        // Rewind the walk animation
        anim["Walk"].time = 0.0f;
    }
}