Legacy Documentation: Version 5.3
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AnimatorStateMachine.AddState

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public function AddState(name: string): Animations.AnimatorState;
public Animations.AnimatorState AddState(string name);
public function AddState(name: string, position: Vector3): Animations.AnimatorState;
public Animations.AnimatorState AddState(string name, Vector3 position);

Parameters

name The name of the new state.
position The position of the state node.

Returns

AnimatorState The AnimatorState that was created for this state.

Description

Utility function to add a state to the state machine.

The state asset that is created is added as a sub asset of the state machine. The API returns an AnimatorState which you can use to add transitions.
An example showing usage of this API can be found at the AnimatorController page.


public function AddState(state: Animations.AnimatorState, position: Vector3): void;
public void AddState(Animations.AnimatorState state, Vector3 position);

Parameters

state The state to add.
position The position of the state node.

Description

Utility function to add a state to the state machine.

This function pushes an Undo operation.

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