Removed in version 5.3.6
GetCurrentAnimationClipState is obsolete. Use GetCurrentAnimatorClipInfo instead (UnityUpgradable) -> GetCurrentAnimatorClipInfo(*)
Animator.GetCurrentAnimationClipState
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public function GetCurrentAnimationClipState(layerIndex:
int):
AnimationInfo[];
public AnimationInfo[] GetCurrentAnimationClipState(int layerIndex);
Parameters
layerIndex |
The layer's index. |
Description
Gets the list of AnimatorClipInfo currently played by the current state.
Note that the API that replaces this deprecated method, GetCurrentAnimatorClipInfo, has a different return type.
When upgrading usage of this API, remember that an array of AnimatorClipInfo objects is now returned:
no example available in JavaScript
Animator animator = gameObject.GetComponent<Animator> ();
foreach (var nextClipInfo in animator.GetCurrentAnimatorClipInfo(0)) {
//do something with nextClipInfo
}