Information returned by a collision in 2D physics.
collider | The incoming Collider2D involved in the collision. |
contacts | The specific points of contact with the incoming Collider2D. |
enabled | Whether the collision was disabled or not. |
gameObject | The incoming GameObject involved in the collision. |
relativeVelocity | The relative linear velocity of the two colliding objects (Read Only). |
rigidbody | The incoming Rigidbody2D involved in the collision. |
transform | The Transform of the incoming object involved in the collision. |