Legacy Documentation: Version 5.3
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Component.tag

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public var tag: string;
public string tag;

Description

The tag of this game object.

A tag can be used to identify a game object. Tags must be declared in the Tags and Layers manager before using them.

    // Prints the tag that this transform has
    Debug.Log("Transform Tag is: " + tag);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Debug.Log("Transform Tag is: " + tag); } }
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