| activeBuildTarget | The currently active build target. | 
      | activeBuildTargetChanged | Triggered in response to SwitchActiveBuildTarget. | 
      | activeScriptCompilationDefines | DEFINE directives for the compiler. | 
      | allowDebugging | Enable source-level debuggers to connect. | 
      | androidBuildSubtarget | Android platform options. | 
      | buildScriptsOnly | Is build script only enabled. | 
      | compressWithPsArc | Build data compressed with PSArc. | 
      | connectProfiler | Start the player with a connection to the profiler. | 
      | development | Enables a development build. | 
      | enableHeadlessMode | Enables a Linux headless build. | 
      | explicitNullChecks | Are null references actively checked? | 
      | exportAsGoogleAndroidProject | Export Android Project for use wih Android Studio or Eclipse. | 
      | forceInstallation | Force installation of package, even if error. | 
      | forceOptimizeScriptCompilation | Force full optimizations for script complilation in Development builds. | 
      | installInBuildFolder | Place the built player in the build folder. | 
      | n3dsCreateCIAFile | Create a .cia "download image" for deploying to test kits (3DS). | 
      | needSubmissionMaterials | Build submission materials. | 
      | ps4BuildSubtarget | PS4 Build Subtarget. | 
      | psmBuildSubtarget | PSM Build Subtarget. | 
      | psp2BuildSubtarget | PS Vita Build subtarget. | 
      | sceBuildSubtarget | SCE Build subtarget. | 
      | selectedBuildTargetGroup | The currently selected build target group. | 
      | selectedStandaloneTarget | The currently selected target for a standalone build. | 
      | streamingInstallLaunchRange | When building an Xbox One Streaming Install package (makepkg.exe) The layout generation code in Unity will assign each scene and associated assets to individual chunks. Unity will mark scene 0 as being part of the launch range, IE the set of chunks required to launch the game, you may include additional scenes in this launch range if you desire, this specifies a range of scenes (starting at 0) to be included in the launch set. | 
      | symlinkLibraries | Symlink runtime libraries with an iOS Xcode project. | 
      | tizenBuildSubtarget | The texture compression type to be used when building. | 
      | webGLOptimizationLevel | Optimization level for WebGL. | 
      | webPlayerOfflineDeployment | Build the webplayer along with the UnityObject.js file (so it doesn't need to be downloaded). | 
      | webPlayerStreamed | Select the streaming option for a webplayer build. | 
      | wiiUBootMode | Boot mode of a devkit. | 
      | wiiUBuildDebugLevel | Wii U player debug level. | 
      | wiiuBuildOutput | Built player postprocessing options. | 
      | wiiUEnableNetAPI | Enable network API. | 
      | wsaGenerateReferenceProjects | Generate and reference C# projects from your main solution. | 
      | wsaSDK | Target Windows SDK. | 
      | xboxBuildSubtarget | Xbox Build subtarget. | 
      | xboxOneDeployMethod | The currently selected Xbox One Deploy Method. | 
      | xboxOneNetworkSharePath | Network shared folder path e.g. MYCOMPUTER\SHAREDFOLDER\. | 
      | xboxOneUsername | Windows account username associated with PC share folder. | 
      | xboxRunMethod | Selected Xbox Run Method. |